The Core Structure of a Tongits Round
A standard Tongits hand starts with the dealer getting 13 cards and each of the two other players getting 12. The dealer draws first, then play moves clockwise — draw one card, decide what to meld or discard, then end your turn. The goal is to reduce the total point value of unmelded cards in your hand. Sets (three or four of
the same rank) and runs (three or more consecutive cards of the same suit) can be laid down as melds. When your hand is empty, you call Tongits and win outright. If no one empties their hand, the player with the lowest point count when the draw pile runs out wins the pot. Knowing when to dump high-value cards early is the
first real skill this game teaches.